

That patch was so-named for changes in Diablo 3's "drop-rate" - the rate at which items spawn in the world, and what kinds of items players will find. This adds small bonuses to higher level characters, but the real change can be felt with lower-level alts - the changed system makes it much easier to play new characters and level them up faster, and play more challenging difficulties sooner.Ī major portion of Reaper of Souls' additions to Diablo 3 came in late February for free in the form of "Loot 2.0," a significant retooling of the game's underlying mechanics and systems. As you gain paragon levels, you assign a point in one of four categories.

The Paragon system now applies account wide - meaning every character regardless of their base level reaps the benefits of paragon experience. In fact Reaper of Souls adds so much content and so many changes to the existing game - much of which you don't actually have to pay for - that I found myself wondering if there might be such a thing as too much good stuff.ĭiablo 3's post-cap experience system has been rebooted for Loot 2.0 and Reaper of Souls.

There's hardly an aspect of Diablo 3 that Reaper of Souls doesn't change, all in the name of player satisfaction.

The Paragon system? Reset and applied account-wide to every character. But Blizzard has been saving the biggest changes for Reaper of Souls, Diablo 3's first expansion.īlizzard has a history of making major changes to their games in the wake of extensive player feedback, and Reaper of Souls is no exception. Just a few months later, Blizzard added the Paragon experience system and new player selectable difficulty tweaks along with regular patches. It's not like the developer has been ignoring Diablo 3 since the controversy of its launch in 2012, or its subsequent massive sales success.
